Wednesday, 7 September 2016

Ludum Dare 36. Ancient Technology

@ludumdare was a very fun experience. In only 32 hours we achieved a video game. The theme proposed was Ancient Technology, so we thought that it would be interesting to create a game about the most ancient technology of all times, the technology of God, with which he created life. So, in this game, you will be an old and tired god, who will try to manage the life in his tiny planet as better as he can.

If you want to check it out, feel free to click this link:
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=113185


Tuesday, 28 June 2016

More Character Designs

This could be the last post about The Well of Urd project, because I'm already finishing the last characters, in order to start sketching the new project as soon as possible. I will explain more soon.

Tuesday, 21 June 2016

Character Designs

More character designs for the same project. Regarding the style, I am trying to find a balance between the ancient Vikings and pirates, based on real references, and my own free interpretation. It is being an awesome experience, I can't wait to show you more as soon as possible.

Character Design Process

This is the character design process that I am using for a new project. First of all, I experimented a lot combining sizes and forms, in a loose way in order to find interesting shapes. I love this part, it surprises me revealing interesting characters that I would never discover if I didn't do these exploration studies first.


Then, using the shape studies as a starting point, it is time to explore more about our final characters, so I use a rough line to draw them, making notes, applying fast changes and making as many decisions as possible. The next step is the final line. It is just about cleaning the rough line up and making them ready to be painted, simplifying and making the shapes as clear as possible.


For the painting, it is good to test many colours, and only when you know which is the final choice, clean the character up and add some extra details if it is necessary.

Friday, 11 March 2016

Concept Art - Color studies

Color studies for my own project. I wanted to paint these heads before to start painting the whole characters -bodies, clothes, props...- just to be sure that this was the style that I was looking for. I like the results, so let's go on painting more concepts!




As usual, I show you the two previous steps, first the line, with which I've designed the characters, and secondly the volume studies, very useful to understand the main shapes and how the light affects them.

Thursday, 10 March 2016

Sunrise city

This is probably the illustration with more buildings that I've ever done. It took a wile and it wasn't easy, but finally it's done. I hope you enjoy it. I share the process below.


Firstly, I did the line, it took a wile but it was worth because it allowed me to take the process of painting under control. After that, I did some value studies, trying to find the best illumination for the story that I wanted to explain. Once I have my value election done, I did some fast color keys, looking for a good palette. Then, I started the clean-up process, and finally I applied some textures and effects.


These are the three value studies for this illustration. As you can see, every one explains something completely different, depending of where the light comes from.
  

Three color keys. The first one was too saturated and less natural than the last one. The second one was a good option as well, but I chose the last one because it had more values and because I liked very much the gradient color applied in the buildings. In my opinion, it looks more natural than the others.

Thursday, 3 March 2016

A dark alley

'Don't walk around dark alleys in the middle of the night, shadows seems really impenetrables in the city.' 


I did this composition without line, starting with the basic shapes. As you can see below, it was a matter of time, applying more and more details, defining all the elements as best as I could.